The variety of the situations is really good and I enjoy discovering them as I was progressing through the stages.Īs usual, the main character herself loses her clothes when she takes too much damages and an H animation begins when she is knocked out in this situation. No guro here, which fit perfectly with the superhero theme, but the decor of the stages frequently represent captive superheroin r*ped and humiliated in multiple way by minions or monsters. Now, we also found the “ankoku marimokan touch” in the H aspect of the game. They also come from doors, fall from the ceiling, being a part of the background and finaly move to the stage, been laughing at a captured superheroin before catching your presence… I also like the treatment of the enemies whose do not only come by one side or another of the screen. The superhero theme is well treated and we can feel that the circle enjoys playing with it through the various situations and enemies: weak minions, mutants, robots, evil computer, “superman stage”, etc… I found that the aspect American superhero revisited by Japanese is really good. The game pay homage to the old Beat Them All and it is a pleasure to play again this type of game, including the classic sequence with a lift (well. Unbreaker is a 2D side scrolling Beat Them All revisiting the masked superhero theme.
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